I have problem solved with a variety of clients and have worked on teams, both large and small. Outside of design, I run long distance 🏃🏽, watch the NBA 🏀, kick it with the friends 🍻 and take the pup on walks 🐶. Please reach out with any questions you may have regarding my work, process or job inquiries

 
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Microsoft Teams
Designer then Designer 2 / March 2020 to present

I currently work on the Platform team at Microsoft Teams. I help facilitate the implementation of 1P, 2P and 3P applications into the Teams ecosystem. While at times I merely provide guidance/best practices to designers representing partner teams (based on Microsoft's Fluent design principles), many other times, using Figma as our primary design tool, I take a much more hands on approach as the primary designer on a given application.

As new applications enter the product, existing patterns used by Teams are naturally stress tested. While the patterns we create are built to scale, occasionally we find use cases that existing patterns haven't accounted for. At times, this requires the reevaluation of existing patterns or the creation of new ones. I work closely with designers, developers and PMs to further improve both the desktop and mobile experiences.

CSEO Studio
Designer / April 2019 to March 2020

I worked on the Coherence team at CSEO Studio at Microsoft. I worked on a horizontal team, servicing a number of vertical teams (HR, MyHub, Finance, Smart Campus, Sales, etc). Our team worked on aligning the tools used in these varying areas with the same design language established by Fluent (Microsoft's visual language). We built off of Fabric's framework to create components that better suited the needs of CSEO. The process of creating these new components required extensive research (both external and internal), quickly hypothesizing/stress testing solutions, running A/B testing and eye-tracking studies through our user research resources and working closely with our accessibility team to make sure what we built was friendly to ALL users. I also worked closely with our developers to make sure what we built in Figma aligned with what we saw implemented in code. A big piece I specifically worked on was the creation and maintenance of our team's toolkit. We established robust best practices and pixel perfect specs with visual examples so the new components we created could be properly used by not only other designers, devs and PMs in our studio but anyone Microsoft wide.

Mixer
Designer / March 2018 to April 2019

I worked at Mixer, a live video game streaming service within the Xbox division of Microsoft as a Visual/Product/UX designer. Mixer currently lives on the Xbox, desktop web, mobile web and a mobile app. I worked within the mobile sector. With this being said, the vast majority of the features I designed were ultimately cross-platform experiences. Wireframing, rapid prototyping, A/B testing and extensive user research quickly taught me how important it was to truly consider the entire user journey. There are oftentimes multiple right answers to a given solution and only through trial and error is it possible to determine which option is truly more viable. Designs were created almost exclusively in Sketch and shared out through InVision. I’ve used Flinto and After Effects on a number of occasions for rapid prototyping and quick motion studies.

Indigo Slate
Designer / October 2016 to March 2018

I worked at Indigo Slate as a designer with a focus on illustration and product design. Within this niche role, I created a variety of illustrations for motion videos and infographics for companies such as Microsoft, Amazon, VMware and SAP. After 6 months, I began creating interactive infographics that lived on the web. This introduced me to basic UX design principles. Creating primarily for tech focused clients, I was consistently tasked with understanding, visualizing, and formalizing design solutions based around highly complex information with the intent of making this information easier to understand. I eventually moved on to creating a variety of tools for Microsoft Surface, Skype for Business, Microsoft Teams, and VMware. The tools I created ranged in functionality but all revolved around building brand and product awareness.

Chapman University
BFA Graphic Design / August 2012 to May 2016

Kirkland, WA
Born / April 1994